Send translations to zan @ kafol . net !

lang.en.php

<? $username = 'User Name'; $password = 'Password'; $log_in = 'Log in!'; $log_out = 'Log out'; $login_error = 'Incorrect username or password'; $info = 'Existing users from previous versions can use their own passwords!'; $newuser = 'New user'; $demo = 'Demo user'; $registration = 'registration'; $register= 'Register!'; $registered = 'You have successfully registered. You can use this username and password in the previous window.'; $closewindow = 'Close this window'; $translate = "Take part in Briškula's multi language project! Translate Briškula's strings in your language and send them to my e-mail with the flag od your country My e-mail is zan @ kafol .net You can find the current translations in the link below."; $userexists = 'Username already exists! Choose a different one.'; $lc_stats = 'Statistics'; $lc_users = 'users registered'; $lc_gamesplayed = 'games played'; $lc_avgratio='average wins'; $lc_currusr='Current users on server:'; $lc_pagegen = 'Statistics generated in'; $lc_maxusr = 'Most users logged in:'; $lc_maxusrday = 'on'; $lc_maxroom = 'Most rooms active:'; $LC_LANGBAR = 'Language: '; $lc_latestuser = 'Newest user'; $lc_at_word = 'at'; $LC_HELPTXT = 'Kafol.NET Online Briškula is a program for playing a card game - Briscola online against other users or against a computer.<br>To play this game you need to register or log in anonymously. You can register by clicking the button "New user". A new window opens, where you type in your preferred username and password. You use this username and password for future log-ins in the system. So on your next visit, you enter the newly created username and password which you used at the registration.<br><br><b>You can play without registering</b><br>You can play anonymously by clicking the button "Demo". Registration of users is preferred for program usage statistics, high scores, and so on.<br><br><b>Creating rooms</b><br>When you log in, you can <u>play against the computer</u> - the room name is "ROBOT", <u>or you can play against other people</u>. You create a new room by clicking the button, typing the room name and room limit. If the room already exists, you click on the room name you wish to join, so that the name turns green and then you click the "Join room" button.<br><br><b>Playing with 2, 3 or 4 players</b><br>Rooms can be created for two, three of four players - every room name has a number which tells you how many people are in the room and how many people can be in the room, for example (2/2). When you play the game for three players, one card goes out of the deck, and the program tells you wich one. When you play the game for four players your points are shared with the player, whose card is diagonally opposite to yours. In the seventh round you can see your teammate\'s cards.<br><br><b>Server commands</b><br>You can change your nickname by typing /nick in the main chat window. By doing this, you don\'t change your username, just your screen name. If you would like to see, when was a user on the server, you can type !seen user, for example !seen jean. If you would like to know, how much time the server is running, you can type !uptime.'; $LC_HELP = 'Help'; $lc_iso = 'en'; $lc_mail_invalid = 'Invalid e-mail.'; $lc_activation_subject = 'Confirm registration on Kafol.NET'; $lc_activate = 'You have successfully registered on Kafol.NET!<br><br>Username: [#USR#]<br>Password: [#PWD#]<br><br>Click on the link below to activate your E-mail!<br>[#LINK#]<br>Your e-mail is used in case you forget your password and you wish to renew your account.<br><br>If you didn\'t request this e-mail please delete and ignore it.<br><br>Žan Kafol'; $lc_confirm_ok = 'E-mail activation successful.'; $lc_confirm_fail = 'E-mail activation unsuccessfull (wrong e-mail, user does not exist, ...).'; $lc_newsletter_cbox = 'I wish to recieve Kafol.NET newsletter'; $lc_why_email = 'Your e-mail will remain confidential. It will be used in case you forget your password on Kafol.NET briškula. You can also subscribe to Kafol.NET news. More information about the newsletter is [[#here#]].'; $lc_mailnotset = 'You did not enter an e-mail.'; $lc_send = 'Send'; $lc_visitsonpage = 'visits on page since'; define('LC_WELCOME','Welcome to Kafol.NET Online Briškula!'); define('LC_NON_LOGIN_OPTIONS','If you want to play this game, you need to log in with your username and password, or you can create a new account.<br><br>You can also play anonymously by clicking the button DEMO.'); define('FORGOT_PASS','Forgot pass'); define('FORGOT_DESC','Your password will be sent to you by e-mail'); define('LC_REMEMBER_ME','Remember me'); define('LC_FORGOTPASS_FAIL','User does not exist, or the email is not activated!'); define('LC_FORGOTPASS_SENT','Message sent!'); define('LC_TERMS_OF_USE','Terms of use'); define('LC_ADVERTISMENT','Advertising'); define('LC_SUPPORT_THIS_PAGE','Link here'); define('LC_FOOTER_ABOUT','About'); define('LC_LINKS','Links'); define('LC_YOUPLAYED','You played'); define('LC_GAMES','games'); define('LC_YOUHAVE','you have'); define('LC_POINTS','points'); define('LC_YOUWON_GAMES','you won'); define('LC_RATIO','your win ratio is'); define('LC_LOGEDIN_AS','You are logged in as'); define('LC_SHOW_STATS','Show/Hide statistics'); define('LC_SHOW','Show/Hide'); define('LC_STATISTICS','Statistics'); define('LC_TRANSLATOR',''); define('LC_TELL_A_FRIEND','Tell a friend'); define('LC_YOUR_EMAIL','Your e-mail'); define('LC_FRIEND_EMAIL','Friend\'s email'); define('PREVIEW','Preview'); define('USE_BANNERS','Briscola Banner'); define('PRINT_FLYERS','Print flyers'); define('BECOME_A_FAN_ON','Become a fan on'); define('FACEBOOK_SHARE_LINK','Share link on'); define('LC_YOUR_NAME','Your name'); define('LC_MORE','more'); define('LC_HIDE','hide'); define('LC_OK_MAIL_CHANGE_ON_ACTIVATION','E-mail will be changed, when you will click on the activation link which was sent to your new e-mail.'); define('LC_MAIL_CHANGED_ACTIVATE','Your e-mail has been changed. Activate it by clicking on the activation link which was sent to your new e-mail.'); define('LC_BIRTHDAYS','Birthdays today:'); define('LC_NOBODY','none'); define('LC_EDIT_PROFILE','Edit profile'); define('LC_BIRTHDAY','Date of birth'); define('LC_PROFILE_PIC','Avatar'); define('LC_CURRENT_PIC','Current avatar'); define('LC_DELETE_PIC','Delete avatar'); define('LC_YOUNGEST_MEMBER','youngest member:'); define('LC_OLDEST_MEMBER','oldest member:'); //messages define('LC_MSG_VIEWMESSAGE','View message'); define('LC_MSG_SENDER','Sender'); define('LC_MSG_SUBJECT','Subject'); define('LC_DELETE_MSG','Delete message'); define('LC_MARK_AS_UNREAD','Unread'); define('LC_MARK_AS_READ','Read'); define('LC_VIEW_MESSAGES','View messages'); define('LC_PAGE','Page'); define('LC_MSG_DATE','Date'); define('LC_NEW_MESSAGE','New message'); define('LC_MESSAGES_NOTIFICATION_SUBJECT','You have a new private message on Briskula.si!'); define('LC_MESSAGES_NOTIFICATION_CONTENT','Hello!<br><br>You have recieved a new private message on Briskula.si.<br>Click on the link below to see the message:<br><br>{#LINK#}<br><br><i>This message is automatically generated</i>'); $lc_recipient = 'Recipient'; //tournaments define('LC_AUTO_NODE',"Player's opponent was disqualified"); define('LC_USER_DISQUALIFIED','Player disqualified due to inactivity'); define('LC_PLAYER','Player'); define('LC_LEGEND','Legend'); define('LC_START_ON_FULL','When the tournament is full'); //.. define('LC_DAYS','days'); define('LC_HOURS','hours'); define('LC_MINUTES','minutes'); define('LC_SECONDS','seconds'); define('LC_TOURNAMENT_GAME_TIME','Time left to play the game'); //.. define('LC_TOURNAMENT_ABORTED',$TOURNAMENT_LC['TournamentAbort'][1]); define('LC_TOURNAMENTS','Tournaments'); define('LC_YOUR_TOURNAMENT','Your tournament:'); define('LC_YOUR_TOURNAMENT_NONE','You are currently not a paricipant in any tournament.<br>Clik on an active tournament below, to participate in a tournament.'); define('LC_SYSTEM_ERROR','System error!'); define('LC_ACTIVE_TOURNAMENTS','Active tournaments:'); define('LC_TOURNAMENT_FREE','free spots'); define('LC_NOT_LOGGED_IN','You are not logged in!'); define('LC_MAIL_NOT_ACTIVE',"Your e-mail is not active!\nYou have recieved the activation link to your e-mail when you registered as a new user.\nTo change your e-mail click on the edit profile link. New activation link will be sent to your new e-mail."); define('LC_TOURNAMENT_ALREADY_LOGED_IN','You already participate in a tournament!'); define('LC_INVALID_TOURNAMENT','Invalid tournament'); define('LC_TOURNAMENT_CHECKIN_EXCEEDED','Tournament check-in date expired!'); define('LC_TOURNAMENT_FULL','This tournament is full!'); define('LC_START_TIME','Start time'); define('LC_ALL_TOURNAMENTS','All tournaments'); define('LC_NO_ACTIVE_TOURNAMENT','No active tournaments!'); define('LC_TURN','Turn'); define('LC_BACK','Back'); define('LC_ACTIVE_FINISHED_TOURNAMENTS','Active and finished tournaments'); define('LC_TOURNAMENT_TIME','tournament span'); define('LC_PLAYER_COUNT','players'); define('LC_PLAYERS','Players:'); define('LC_WINNER','winner'); define('LC_WIN_COUNT','games per round'); define('LC_TOURNAMENT_STARTED','Tournament is active'); define('LC_TOURNAMENT_NOT_STARTED','Tournament not started'); define('LC_TOURNAMENT_OPPONENT','Your opponent:'); define('LC_UNKNOWN_OPPONENT','Opponent has not been appointed yet'); define('LC_TOURNAMENT_HELP',' <ul> <li>Player can participate in a tournament, if there are still free spots, if the player has <b><a href="javascript:editprofile();">activated his e-mail address</a></b> and if he does not participate in any other tournament</li> <li>Tournament starts, when the check-in date expires and if there are enough participants in the tournament. If the check-in date expires without a sufficient number players, the check-in date is extended</li> <li>When the tournament starts, it show the player his appointed opponent and the <a href="javascript:popover(\'tournaments\')">tournament status</a></li> <li>Player can log out from the tournament, before the tournament starts. If the player logs out from the tournament, before the tournament starts, he automatically looses the next game</li> <li><b>To progress in a tournament, the player needs to play a game for two players with his opponent</b></li> <li>Player can send his opponent a private message in order to arrange the time and date for the next game</li> <li>If a player does not play the game with his opponent after a defined period of time, he is automatically disqualified from the tournament</li> </ul> <b>In order for the tournament to run smoothly, player consistency is required.</b><br>The system guides players in the tournament, and the duty of each player in the tournament is to communicate with his opponents to arrange the time and date of the next game in the tournament. Private messaging system servers just that purpose.'); if(!defined('LC_HOWTOPLAY')) define('LC_HOWTOPLAY', '============================== Cards 40 cards are divided into 4 groups, 10 cards in every group. These groups are: Spade, Coppe, Bastoni and Danari. Ace is the strongest card in every group, the next one is Three, King, Knight, Jack. Other cards in the group don`t have any points, and their weight is marked with their number (7, 6, 5, 4, 2). Weight and points of the most important cards Ace :: 11 points Three (3) :: 10 points King 4 points Knight 3 points Jack 2 points All cards sum up to 120 points. ============================== Game Briscola can be played in two, three, four or six players. If there are four or six players, they are divided into two teams. If there are three players, one card is excluded from the game, usually a two from a random group. If there are five players, there is one dealer for each game. When the deck is shuffeled, each player gets three cards from the deck, and after that, one more random card is taken from the deck - this card is called Briscola that group of cards becomes stronger than others. Briscola is an open card, visible to everyone, usually placed under the deck so that the deck hides one half of the card. The player that is next to the dealer starts the game, by showing one of his cards and putting it on the table. This is then done by everyone else too, and when each player has showed his card, the winner of the round gets all of the cards. The winner of the round is: * If card from Briscola group was shown, the winner is the player, who showed the strongest card from the Briscola group (Simmilar as Tarocchi - cards from I to XXI and Joker). * If no card from Briscola group was shown, the winner from the round is the player, who showed the strongest card from the group of the card, that was shown first in the round. At Briscola, you don`t need to show the same group of the first card (like in Tarocchi). When one round is finished, the winning player takes one card from the deck, and the rest follow. The cards gained from the round are kept in player`s own deck of picked cards. If a group playes (4, 5, or 6 players) the picked cards are joined in the same deck. When everybody picks one card from the deck, they all again have 3 cards in their hand. The next round is started by the previous winner of the round. In the last three rounds, groups can see the cards of players in their group. Briscola is the last card picked from the deck. If there are 4 players in the game, there are two groups in the game, two players in every group. The players in the same group don`t show their cards consecutively. The winner in the game is the player, or the group, that has the most points. More information on <a href="http://www.pagat.com/aceten/briscola.html" target="_blank">http://www.pagat.com/aceten/briscola.html</a> '); if(!defined('LC_FRIEND_CONTENT')) define('LC_FRIEND_CONTENT','Greetings!<br><br>[#s#] invites you to play Briscola on <a href="http://www.briskula.si/?DEMO">www.briskula.si</a>.<br>You can play against other users or against the computer - in two, three or four players.<br><br>If you click on the link <a href="http://www.briskula.si/?DEMO">www.briskula.si</a> you log in anonymously, but you can create your own user account on the site - this way you can compete against others. Each game you play you get more points and improving your rank on High scores.<br><br>Join the fun!<br><br><i>This message is automaticly generated.</i>'); if(!defined('LC_FRIEND_SUBJECT')) define('LC_FRIEND_SUBJECT','[#s#] invites you to www.briskula.si'); ?>

lang.sl.php

<? $username = 'Uporabniško ime'; $password = 'Geslo'; $log_in = 'Prijavi me!'; $log_out = 'Odjavi se'; $login_error = 'Nepravilno uporabniško ime ali geslo!'; $info = 'Obstoječi uporabniki iz stare verzije lahko uporabite stara gesla!'; $newuser = 'Nov uporabnik'; $demo = 'Demo igra'; $registration = 'registracija'; $register= 'Ustvari!'; $registered = 'Uspešno ste se registrirali! Sedaj lahko vpišete uporabniško ime in geslo v prejšnje okno.'; $closewindow = 'Zapri to okno'; $translate = 'Sodeluj pri mnogojezičnosti Briškule! Prevedi Briškulo v svojem jeziku in pošlji prevode na moj e-mail skupaj z zastavo tvoje države! Moj e-mail je zan @ kafol .net Trenutne prevode lahko najdeš na spodnji povezavi.'; $userexists = 'Uporabnik že obstaja! Izberi drugo ime.'; $lc_stats = 'Statistika:'; $lc_users = 'registriranih uporabnikov'; $lc_gamesplayed = 'odigranih iger'; $lc_avgratio='povprečen delež zmag'; $lc_currusr='Trenutni uporabniki na strežniku:'; $lc_pagegen = 'Statistika sestavljena v'; $lc_maxusr = 'Največ uporabnikov na strežniku je bilo:'; $lc_maxusrday = 'dne'; $lc_maxroom = 'Največ sob je bilo:'; $LC_LANGBAR = 'Jezik: '; $lc_at_word = 'ob'; $lc_latestuser = 'Najnovejši uporabnik'; $LC_HELPTXT = 'Kafol.NET Online Briškula je program za igranje igre s kartami - Briškole - prek spleta proti drugim uporabnikom ali robotom.<br>Za igranje se morate registrirati, ali pa igrate anonimno. Registrirate se s klikom na gumb "Nov uporabnik", odpre se vam okno v katerega vpišete želeno uporabniško ime in geslo. Ta dva podatka nato naprej uporabljate za prijavo v sistem. Ob naslednji prijavi torej vpišete uporabniško ime in geslo, ki ste ga uporabili ob registraciji.<br><br><b>Igrate lahko tudi brez registracije</b><br>Anonimno lahko igrate s klikom na gumb "Demo igra". Registracija uporabnikov je zaželena zaradi lažjega vodenja statistike uporabe programa.<br><br><b>Ustvarjanje sob</b><br>Ko se prijavite v sistem, <u>lahko igrate z robotom</u> - ime sobe je "ROBOT", <u>lahko pa igrate tudi proti drugim igralcem</u> tako, da naredite novo sobo s klikom na gumb na dnu seznama obstoječih sob, ali pa vstopite v že obstoječo sobo tako da kliknete na ime sobe ter gumb "Pojdi v sobo".<br><br><b>Igra z 2, 3 ali 4 igralci</b><br>Sobe so lahko za dva, tri ali štiri igralce - pri vsaki sobi zraven imena piše za koliko igralcev je soba ter koliko igralcev je v njej. Pri igri za tri igralce, gre na začetku vsake igre naključna karta ("dvojka") ven iz kompleta. Pri igri za štiri igralce se igra v parih - igralec, ki ima karto levo zgoraj igra s tistim, ki ima karto desno spodaj. V sedmi rundi se prikažejo karte igralca, ki igra z vami.<br><br><b>Ukazi strežnika</b><br>Vzdevek si lahko spremenite z ukazom /nick v glavnem pogovornem oknu. S tem ne spremenite vašega uporabniškega imena, samo vaše prikazno ime. Če želite videti, kdaj je bil kakšen uporabnik na strežniku, lahko uporabite ukaz !seen uporabnik, na primer !seen jean. Če želite izvedeti, koliko časa teče strežnik, napišite !uptime.'; $LC_HELP = 'Pomoč'; $lc_iso = 'si'; $lc_mail_invalid = 'Neveljaven e-mail.'; $lc_activation_subject = 'Potrditev registracije na Kafol.NET'; $lc_activate = 'Uspešno ste se registrirali na Kafol.NET!<br><br>Uporabniško ime: [#USR#]<br>Geslo: [#PWD#]<br><br>Kliknite na spodnjo povezavo za aktivacijo vašega e-maila!<br>[#LINK#]<br>Vaš e-poštni naslov je uporabljen v primeru pozabljenega gesla.<br><br>Če tega e-maila niste zahtevali, vas prosim da ga izbrišete in ignorirate.<br><br>Lep pozdrav,<br>Žan Kafol'; $lc_confirm_ok = 'Aktivacija e-pošte uspešna!'; $lc_confirm_fail = 'Aktivacija e-pošte neuspešna (napačen e-mail, uporabnik ne obstaja, ...).'; $lc_newsletter_cbox = 'Želim slediti novicam Kafol.NET'; $lc_why_email = 'Vaš e-mail ne bo viden tretji osebi. Uporabljen bo v primeru pozabljenega gesla na sistemu Kafol.NET briškula. Lahko tudi sledite novicam Kafol.NET, več informacij o tem najdete [[#tukaj#]].'; $lc_mailnotset = 'Pri registraciji niste vnesli vašega e-poštnega naslova.'; $lc_send = 'Pošlji'; $lc_visitsonpage = 'obiskov na strani od'; define('LC_WELCOME','Dobrodošli na programu Kafol.NET Online Briškula!'); define('LC_NON_LOGIN_OPTIONS','Za igranje igre prek spleta se prijavite z obstoječim uporabniškim imenom in geslom, ali pa si ustvarite nov račun!<br><br>Lahko igrate tudi poskusno ali anonimno s klikom na gumb DEMO igra.'); define('FORGOT_PASS','Pozabil geslo'); define('FORGOT_DESC','Geslo boste prejeli po e-pošti'); define('LC_REMEMBER_ME','Zapomni si me'); define('LC_FORGOTPASS_FAIL','Uporabnik ne obstaja, ali e-poštni naslov ni aktiviran!'); define('LC_FORGOTPASS_SENT','Sporočilo poslano!'); define('LC_TERMS_OF_USE','Pogoji uporabe'); define('LC_ADVERTISMENT','Oglaševanje'); define('LC_SUPPORT_THIS_PAGE','Povezuj sem'); define('LC_FOOTER_ABOUT','O avtorjih'); define('LC_LINKS','Povezave'); define('LC_YOUPLAYED','Odigral/a si'); define('LC_GAMES','iger'); define('LC_YOUHAVE','imaš'); define('LC_POINTS','točk'); define('LC_YOUWON_GAMES','od tega si zmagal/a'); define('LC_RATIO','tvoj delež zmag je'); define('LC_LOGEDIN_AS','Prijavljen/a si kot'); define('LC_SHOW_STATS','Pokaži/Skrij statistiko'); define('LC_SHOW','Pokaži/Skrij'); define('LC_STATISTICS','Statistika'); define('LC_TRANSLATOR',''); define('LC_TELL_A_FRIEND','Povej prijatelju'); define('LC_YOUR_EMAIL','Tvoj e-mail'); define('LC_YOUR_NAME','Tvoje ime'); define('LC_FRIEND_EMAIL','Prijateljev e-mail'); define('PREVIEW','Predogled'); define('USE_BANNERS','Briškula Banner'); define('PRINT_FLYERS','Natisni letake'); define('BECOME_A_FAN_ON','Postani oboževalec na'); define('FACEBOOK_SHARE_LINK','Objavi povezavo na'); define('LC_FRIEND_SUBJECT','[#s#] vas vabi na www.briskula.si'); define('LC_MORE','več'); define('LC_HIDE','skrij'); define('LC_OK_MAIL_CHANGE_ON_ACTIVATION','E-mail bo spremenjen, ko kliknete na povezavo, ki jo boste prejeli po e-pošti.'); define('LC_MAIL_CHANGED_ACTIVATE','E-mail je bil uspešno spremenjen. Aktivirajte ga s klikom na povezavo, ki jo boste prejeli po e-pošti'); //rojstni dnevi define('LC_BIRTHDAYS','Danes rojstni dan praznuje:'); define('LC_NOBODY','nihče'); define('LC_EDIT_PROFILE','Uredi profil'); define('LC_BIRTHDAY','Datum rojstva'); define('LC_PROFILE_PIC','Avatar'); define('LC_CURRENT_PIC','Trenutni avatar'); define('LC_DELETE_PIC','Izbriši sliko'); define('LC_YOUNGEST_MEMBER','najmlajši član:'); define('LC_OLDEST_MEMBER','najstarejši član:'); //pošlji prijatelju mail define('LC_FRIEND_CONTENT','Pozdravljeni!<br><br>[#s#] vas vabi, da z njim/njo odigrate partijo briškole na <a href="http://www.briskuka.si/?DEMO">www.briskula.si</a>.<br>Na portalu lahko igrate briškolo proti drugim uporabnikom, ali proti računalniku. Igra se lahko v dveh, treh ali štirih igralcih.<br><br>S klikom na povezavo <a href="http://www.briskuka.si/?DEMO">www.briskula.si</a> se prijavite anonimno, lahko pa ustvarite svoj uporabniški račun - tako lahko tekmujete proti drugim, tako da si vsako igro nabirate točke ter se umestite med prve na lestvici najboljših.<br><br>Pridružite se zabavi!<br><br><i>To sporočilo je avtomatsko generirano</i>'); //messages define('LC_MSG_VIEWMESSAGE','Ogled sporočila'); define('LC_MSG_SENDER','Pošiljatelj'); define('LC_MSG_SUBJECT','Zadeva'); define('LC_DELETE_MSG','Izbriši sporočilo'); define('LC_MARK_AS_UNREAD','Neprebrano'); define('LC_MARK_AS_READ','Prebrano'); define('LC_VIEW_MESSAGES','Prejeta sporočila'); define('LC_PAGE','Stran'); define('LC_MSG_DATE','Datum'); define('LC_NEW_MESSAGE','Novo sporočilo'); define('LC_MESSAGES_NOTIFICATION_SUBJECT','Imate novo privatno sporočilo na Briškula.si!'); define('LC_MESSAGES_NOTIFICATION_CONTENT','Pozdravljeni!<br><br>Prejeli ste novo privatno sporočilo na Briskula.si.<br>Za ogled sporočila kliknite na spodnjo povezavo<br><br>{#LINK#}<br><br><i>To sporočilo je avtomatsko generirano</i>'); $lc_recipient = 'Prejemnik'; //tournaments define('LC_AUTO_NODE','Igralec je napredoval zaradi diskvalifikacije nasprotnika'); define('LC_USER_DISQUALIFIED','Igralec je diskvalificiran zaradi neaktivnosti'); define('LC_PLAYER','Igralec'); define('LC_LEGEND','Legenda'); define('LC_START_ON_FULL','Ko se zapolnijo vsa mesta'); //.. define('LC_DAYS','dni'); define('LC_HOURS','ur'); define('LC_MINUTES','minut'); define('LC_SECONDS','sekund'); define('LC_TOURNAMENT_GAME_TIME','Za igro odigrati imaš še'); //.. define('LC_TOURNAMENT_ABORTED',$TOURNAMENT_LC['TournamentAbort'][0]); define('LC_TOURNAMENTS','Turnirji'); define('LC_YOUR_TOURNAMENT','Tvoj turnir:'); define('LC_YOUR_TOURNAMENT_NONE','Nisi prijavljen/a na noben turnir.<br>Prijavi se s klikom na aktivni turnir.'); define('LC_SYSTEM_ERROR','Napaka v sistemu!'); define('LC_ACTIVE_TOURNAMENTS','Aktivni turnirji:'); define('LC_TOURNAMENT_FREE','prostih mest'); define('LC_NOT_LOGGED_IN','Niste prijavljeni!'); define('LC_MAIL_NOT_ACTIVE',"Vaš e-mail ni aktiven!\nPovezavo za aktivacijo ste dobili ob registraciji na vaš e-mail.\nZa zamenjavo e-mail naslova uporabite sistem za urejanje profila. Nova povezava bo poslana na nov naslov."); define('LC_TOURNAMENT_ALREADY_LOGED_IN','Ste že prijavljeni na turnir!'); define('LC_INVALID_TOURNAMENT','Neveljaven turnir'); define('LC_TOURNAMENT_CHECKIN_EXCEEDED','Za ta turnir je pretekel rok prijave!'); define('LC_TOURNAMENT_FULL','Ta turnir je poln!'); define('LC_START_TIME','Čas začetka'); define('LC_ALL_TOURNAMENTS','Vsi turnirji'); define('LC_NO_ACTIVE_TOURNAMENT','Ni aktivnih turnirjev!'); define('LC_TURN','Obrni'); define('LC_BACK','Nazaj'); define('LC_ACTIVE_FINISHED_TOURNAMENTS','Aktivni in pretekli turnirji'); define('LC_TOURNAMENT_TIME','potek turnirja'); define('LC_PLAYER_COUNT','igralcev'); define('LC_PLAYERS','Igralci:'); define('LC_WINNER','zmagovalec'); define('LC_WIN_COUNT','dobljenih zmag'); define('LC_TOURNAMENT_STARTED','Turnir je aktiven'); define('LC_TOURNAMENT_NOT_STARTED','Turnir se še ni začel'); define('LC_TOURNAMENT_OPPONENT','Naslednjo igro v turnirju moraš odigrati z'); define('LC_UNKNOWN_OPPONENT','Igralec še ni določen'); define('LC_TOURNAMENT_HELP',' <ul> <li>Igralec se lahko prijavi na turnir, če je na turnirju še prosto mesto, če ima igralec <b><a href="javascript:editprofile();">aktiven e-mail naslov</a></b> ter če ni prijavljen na noben drug turnir</li> <li>Turnir se začne, ko poteče rok prijave in je prijavljenih dovolj igralcev. Če rok prijave preteče, prijavljenih pa ni dovolj, se rok prijave podaljša</li> <li>Ko se turnir začne, sistem igralcu prikaže določenega nasprotnika v turnirju ter <a href="javascript:popover(\'tournaments\')">status o turnirju</a></li> <li>Igralec se lahko odjavi iz turnirja, predno se turnir začne. Če se igralec odjavi sredi turnirja, avtomatično izgubi naslednjo igro ter izgubi možnost ponovne prijave na isti turnir</li> <li><b>Igralec mora za napredovanje v turnirju s svojim nasprotnikom odigrati navadno igro v dveh</b></li> <li>Igralec lahko svojemu nasprotniku pošlje privatno sporočilo, da se dogovorita, kdaj bosta igro v dveh odigrala</li> <li>Če igralec ne odigra igre v turnirju je po določenem času avtomatično izključen iz turnirja</li> </ul> <b>Pogoj, da turnir poteka tekoče, je doslednost igralcev.</b><br>Sistem omogoča avtomatično vodenje igralcev v turnirju, naloga igralca, prijavljenega na turnir pa je, da se sam dogovarja s soigralci na turnirju, kdaj se bo igra odigrala. V ta namen je bil vzpostavljen tudi sistem za pošiljanje privatnih sporočil.'); //navodila igre define('LC_HOWTOPLAY', '============================== Karte 40 kart je razdeljenih na 4 skupine, v vsaki je 10 kart. Skupine so: Sablje (Spade), Pokali (Coppe), Palice (Bastoni) in Denar (Danari). V vsaki skupini je najmočnejša karta as, sledi trojka, kralj, kaval ter fant. Ostale karte v skupini nimajo točk, moč pa jim določa številka (7, 6, 5, 4, 2). Moč in točke kart Karte, razporejene po moči ter njihovo število točk As :: 11 točk Trojka (3) :: 10 točk Kralj 4 točke Kaval 3 točke Fant 2 točke Vse karte imajo skupno 120 točk. ============================== Igra Igra se lahko v dveh ali treh igralcih, ali pa v skupinah - 4 ali 6 igralcev (če je 5 igralcev, en igralec meša karte in eno igro čaka). Če se igra v treh igralcih, se iz igre izloči ena karta, navadno dvojka iz naključne skupine. Ko so karte premešane, vsak igralec dobi tri karte, nato se iz kupčka zmešanih kart se vzame še eno karto, ki bo predstavljala aduta v igrani igri. Adut je odprta karta, medtem ko je kupček zmešanih kart obrnjen navzdol, včasih postavljen tako, da polovično prekriva aduta. Igralec, ki sledi tistemu, ki je karte delil, začne igro tako, da eno od svojih kart odpre. Tako naredijo izmenično še sledeči igralci, dokler ni vsak od igralcev eno karto odprl. Zmagovalec runde se določi na naslednji način: * Če je igrala briškola (adut) je zmagovalec tisti, ki je odvrgel najmočnejšo karto v tisti skupini, kot je adut. (Podobno kot taroki pri igri s kartami tarok) * Če adut v rundi ni igral je zmagovalec tisti, ki je odvrgel najmočnejšo karto iz tiste skupine kot je prva odprta karta v igrani rundi. Pri briškoli ni potrebno slediti skupini prve karte (odgovarjati na barvo prve karte). Ko je zmagovalec runde določen, le-ta vzame karte iz te runde, jih postavi na svoj kupček pobranih kart in jih obrne navzdol. Pri igri za štiri ali šest igralcev se kupček pobranih kart skupnih igralcev združi. Na koncu runde vsak igralec vzame eno karto iz kupčka zmešanih kart - najprej igralec, ki je v rundi zmagal, nato še vsi ostali v enakem vrstnem redu kot v igri (v smeri urinega kazalca). Tako imajo vsi igralci spet po tri karte. Naslednjo rundo začne zmagovalec prejšnje runde. V zadnjih treh rundah si lahko ekipa skupnih igralcev ogleda karte od vsakega v skupini. Adut je kot zadnja karta zmešanih kart. Na koncu igre, ko so bile igrane vse karte se točke seštejejo in zmagovalec (ali zmagovalna ekipa) je tisti z največ točkami. Več informacij na <a href="http://www.pagat.com/aceten/briscola.html" target="_blank">http://www.pagat.com/aceten/briscola.html</a> '); ?>

lang.hr.php

<? $username = 'Korisničko ime'; $password = 'Šifra'; $log_in = 'Prijavi me!'; $log_out = 'Odjavite se'; $login_error = 'Nepravilno Korisničko ime ili šifra!'; $info = 'Postojeći korisnici iz stare verzije mogu koristiti stare šifre!'; $newuser = 'Novi korisnik'; $demo = 'Demonstracija'; $registration = 'registracija'; $register= 'Registruj se!'; $registered = 'Uspešno ste se registrovali! Sada unesi ovo korisničko ime i šifru u predhodni prozor.'; $closewindow = 'Zatvori ovaj prozor'; $translate = "Učestvuj u Briškulin multi-jezički projekat! Prevedi Briškuline stringove na tvoj jezik i pošalji ih na moj e-mail sa zastavom svoje države. Moj e-mail je zan @ kafol .net Možeš vidjeti trenutne prevode ako slijediš donji link."; $userexists = 'Korisničko ime već postoji izaberi drugo ime.'; $lc_stats = 'Statistika'; $lc_users = 'Registrovano korisnika'; $lc_gamesplayed = 'Odigrano partija'; $lc_avgratio='Prosek pobeda'; $lc_currusr='Trenutni korisnici na serveru:'; $lc_pagegen = 'Statistika urađena u'; $lc_maxusr = 'Najviše korisnika logovano u:'; $lc_maxusrday = 'na'; $lc_maxroom = 'Naj-aktivnija soba:'; $LC_LANGBAR = 'Jezik: '; $lc_latestuser = 'Najnoviji korisnik'; $lc_at_word = 'u'; $LC_HELPTXT = 'Kafol.NET Online Briškula je program za igranje kartama – Briškula online protiv drugih korisnika ili protiv kompjutera.<br>Da bi igrao moraš se registrovati ili igrati anonimno. Možeš se registrovati ako klikneš na dugme "Novi korisnik". Otvoriće se novi prozor, gde treba uneti željeno korisničko ime i šifru. Možete koristiti postojeće korisničko ime i šifru za naredna logovanja na igru. Tako da kada sledeći put posetite igru, samo unesete već registrovano korisničko ime i šifru.<br><br><b>Možete igrati bez registrovanja</b><br>Možete igrati anonimno ako kliknete na dugme "Demonstracija". Registrovanje korisnika je vrlo korisno za programsku statistiku, Najbolje rezultate, itd.<br><br><b>kreiranje soba</b><br>Kada ste logovani, možete:<u>igrati protiv kompjutera</u> - ime sobe je "ROBOT",<u>ili možete igrati protiv drugih ljudi</u>. Sobu kreirate tako što kliknete na dugme, ukucate naziv sobe i limit. Ako soba već postoji, kliknite na ime sobe kojoj želite da se pridružite, sačekajte da ime sobe pozeleni i kliknite "Pridružite se sobi".<br><br><b>Igranje sa 2, 3 ili 4 igrača</b><br>Sobe mogu biti kreirane za dva, tri ili četri igrača – svaka soba ima broj, koliko igrača može biti, na primjer (2/2). Kada igrate sa tri igrača, jedna karta se izbacuje, a program kaže koja je to karta. Kada igrate igru za četri igrača vaši poeni su zajednički sa igračem , čije su karte naspram vas. U sedmoj rundi možete videti suigračeve karte.<br><br><b>Serverske komande</b><br>Možete promjeniti nadimak ako ukucate /nick u glavnom prozoru za čatovanje. Radeći ovo vi ne menjate vaše korisničko ime , već samo ime na ekranu. Ako želite da vidite, kada je korisnik bio na serveru, možete samo da otkucate !seen user, npr. !seen jean. Ako želite da znate, koliko vremena server radi, kucajte !uptime.'; $LC_HELP = 'Pomoć'; $lc_mail_invalid = 'Neveljaven e-mail.'; $lc_activation_subject = 'potvrdi registraciju na Kafol.NET'; $lc_activate = 'Uspešno ste se registrovali na Kafol.NET!<br><br>Korisničko ime: [#USR#]<br>Šifra: [#PWD#]<br><br>Kliknite na sledeće dugme da aktivirate vaš E-mail!<br>[#LINK#]<br>Vaš e-mail će se koristiti u slučaju da zaboravite vašu šifru ili ako želite da reaktivirate vaš nalog.<br><br>ako niste zahtijevali ovaj e-mail molim vas obrišite ga i ignorišite.<br><br>Žan Kafol'; $lc_confirm_ok = 'E-mail aktivacija uspešna!.'; $lc_confirm_fail = 'E-mail aktivacija neuspešna (pogrešni e-mail, korisnik ne postoji, ...).'; $lc_newsletter_cbox = 'Želim da primam Kafol.NET newsletter'; $lc_why_email = 'Vaš e-mail je povjerljiv. Vaš e-mail će se koristiti u slučaju da zaboravite vašu šifru na Kafol.NET briškula. Možete se takođe prijaviti za Kafol.NET novosti. Više informacija o novostima [[#tu#]].'; $lc_mailnotset = 'Niste naveli e-mail.'; $lc_send = 'Pošalji'; $lc_visitsonpage = 'posjeta na stranici od'; define('LC_WELCOME','Dobrodošli na Kafol.NET Online Briškula!'); define('LC_NON_LOGIN_OPTIONS','Možete koristiti postojeće korisničko ime i šifru za naredna logovanja na igru ili se registrovati.<br><br>Možete igrati anonimno ako kliknete na dugme "Demonstracija".'); define('FORGOT_PASS','Zaboravil šifru'); define('FORGOT_DESC','Šifru prejmete na e-mail'); define('LC_REMEMBER_ME','Zapamti me'); define('LC_FORGOTPASS_FAIL','Koristnik nije registriran ili email nije aktiviran!'); define('LC_FORGOTPASS_SENT','Email poslan!'); define( 'LC_TERMS_OF_USE', 'Uvjeti korištenja'); define( 'LC_ADVERTISMENT', 'Oglašavanje'); define( 'LC_SUPPORT_THIS_PAGE', 'Povezuj ovdje'); define( 'LC_FOOTER_ABOUT', 'O autorima'); define( 'LC_LINKS', 'Linkovi'); define('LC_YOUPLAYED','Igrali ste'); define('LC_GAMES','igre'); define('LC_YOUHAVE','imate'); define('LC_POINTS','boda'); define('LC_YOUWON_GAMES','pobjedili ste'); define('LC_RATIO','vaše omjer pobjeda je'); define('LC_LOGEDIN_AS','Vi ste registrirani kao'); define('LC_SHOW_STATS','Prikaži/Sakrij statistiku'); define('LC_SHOW','Prikaži/Sakrij'); define('LC_STATISTICS','Statistika'); define('LC_TRANSLATOR','Thanks to Božo Ilić and Dušan Kafol for this translation |'); define('LC_TELL_A_FRIEND','Reci prijatelju'); define('LC_YOUR_EMAIL','Vaš e-mail'); define('LC_FRIEND_EMAIL','Prijateljev e-mail'); define('PREVIEW','Izgled'); define('USE_BANNERS','Briškula Banner'); define('PRINT_FLYERS','Tisak letaka'); define('BECOME_A_FAN_ON','Postani obožavatelj na'); define('FACEBOOK_SHARE_LINK','Objavi na'); define('LC_YOUR_NAME','Tvoje ime'); define('LC_MORE','više'); define('LC_HIDE','sakrij'); define('LC_OK_MAIL_CHANGE_ON_ACTIVATION','E-mail će biti promijenjen, kada ćete kliknuti na link za aktivaciju, koji je poslan na novu e-mail.'); define('LC_MAIL_CHANGED_ACTIVATE','Vaš e-mail je promijenjen. Aktivirati klikom na link za aktivaciju, koji je poslan na novu e-mail.'); define('LC_BIRTHDAYS','Danas rođendan slavi:'); define('LC_NOBODY','niko'); define('LC_EDIT_PROFILE','Uređivanje profila'); define('LC_BIRTHDAY','Datum rođenja'); define('LC_PROFILE_PIC','Avatar'); define('LC_CURRENT_PIC','Trenutni avatar'); define('LC_DELETE_PIC','Brisanje slike'); define('LC_YOUNGEST_MEMBER','najmlađi član:'); define('LC_OLDEST_MEMBER','najstariji član:'); //pošlji prijatelju mail define('LC_FRIEND_CONTENT','Zdravo!<br><br>[#s#] vas poziva da s njim/njo odigrate partiju briškule na <a href="http://www.briskuka.si/?DEMO">www.briskula.si</a>.<br>Na portalu možete igrati briškulu sa suparnikom, koji je prijavljen ili proti kompjutera. Igra se može igrati sa dva, tri ili četri igrača.<br><br>S klikom na link <a href="http://www.briskuka.si/?DEMO">www.briskula.si</a> se prijavljujete anonimno, a možete ustvariti i svoju lozinku - na taji način takmičite sa drugim igračama. Tako skupljate točke i napredujete po ljestvici među najbolje takmičare.<br><br>Pridružite se zabavi!<br><br><i>Ta poruka je avtomatsko generirana.</i>'); //messages define('LC_MSG_VIEWMESSAGE','Pregled poruke'); define('LC_MSG_SENDER','Pošiljatelj'); define('LC_MSG_SUBJECT','Naslov'); define('LC_DELETE_MSG','Briši poruku'); define('LC_MARK_AS_UNREAD','Nepročitano'); define('LC_MARK_AS_READ','Pročitano'); define('LC_VIEW_MESSAGES','Primljene poruke'); define('LC_PAGE','Stranica'); define('LC_MSG_DATE','Datum'); define('LC_NEW_MESSAGE','Nova poruka'); define('LC_MESSAGES_NOTIFICATION_SUBJECT','Imate novu poruku na Briskula.si!'); define('LC_MESSAGES_NOTIFICATION_CONTENT','Pozdrav!<br><br>Primili ste novu privatnu poruku na Briskula.si.<br>Za upogled poruke kliknite na <br><br>{#LINK#}<br><br><i>Ta poruka je avtomatsko generirana</i>'); $lc_recipient = 'Prijemnik'; //tournaments define('LC_AUTO_NODE',"Igrač je pomerijo se napred zbog diskvalifikacije suparnika"); define('LC_USER_DISQUALIFIED','Igrač diskvalificiran zbog neaktivnosti'); define('LC_PLAYER','Igrač'); define('LC_LEGEND','Legenda'); define('LC_START_ON_FULL','Kad se zapune sva mesta.'); //.. define('LC_DAYS','dni'); define('LC_HOURS','ur'); define('LC_MINUTES','minut'); define('LC_SECONDS','sekund'); define('LC_TOURNAMENT_GAME_TIME','Ostanak vremena za odigrati igru'); //.. define('LC_TOURNAMENT_ABORTED',$TOURNAMENT_LC['TournamentAbort'][3]); define('LC_TOURNAMENTS','Turniri'); define('LC_YOUR_TOURNAMENT','Tvoj turnir:'); define('LC_YOUR_TOURNAMENT_NONE','Nisi prijavljen/a na nijedan turnir.<br>Prijavi se sa klikom na aktivni turnir.'); define('LC_SYSTEM_ERROR','Greška u sistemu!'); define('LC_ACTIVE_TOURNAMENTS','Aktivni turniri:'); define('LC_TOURNAMENT_FREE','prosta mjesta'); define('LC_NOT_LOGGED_IN','Niste prijavljeni!'); define('LC_MAIL_NOT_ACTIVE',"Vaš e-mail nije aktivan!\nVezu sa aktivizacijom ste dobili uz registraciju na vaš e-mail\nZa zamjenu e-mail adresa upotrjebite sistem za uređenje profila. Nova veza biće poslana na novu adresu."); define('LC_TOURNAMENT_ALREADY_LOGED_IN','Več ste prijavljeni na turnir!'); define('LC_INVALID_TOURNAMENT','Turnir nije pravilan'); define('LC_TOURNAMENT_CHECKIN_EXCEEDED','Za taji turnir je iztekao rok prijave!'); define('LC_TOURNAMENT_FULL','Ovaj turnir je pun!'); define('LC_START_TIME','Početno vrijeme'); define('LC_ALL_TOURNAMENTS','Svi turniri'); define('LC_NO_ACTIVE_TOURNAMENT','Nema aktivnih turnira!'); define('LC_TURN','Okreni'); define('LC_BACK','Nazad'); define('LC_ACTIVE_FINISHED_TOURNAMENTS','Aktivni i protekli turniri'); define('LC_TOURNAMENT_TIME','Tok turnira'); define('LC_PLAYER_COUNT','igrača'); define('LC_PLAYERS','Igrači:'); define('LC_WINNER','pobjednik'); define('LC_WIN_COUNT','dobitnih pobjeda'); define('LC_TOURNAMENT_STARTED','Turnir je aktivan'); define('LC_TOURNAMENT_NOT_STARTED','Turnir još nije počeo'); define('LC_TOURNAMENT_OPPONENT','Sljedeču igru u turniru moraš igrati sa'); define('LC_UNKNOWN_OPPONENT','Igrač još nije poznan'); define('LC_TOURNAMENT_HELP',' <ul> <li>Igrač može da se prijavi na turnir ako je slobodno mjesto, ako ima igrač <b><a href="javascript:editprofile();">aktivan e-mail</a></b> i ako igrač nije prijavljen na drugi turnir</li> <li>Turnir započinje, kad istekne rok prijave i ako je prijavljeno dovoljno igrača. Ako rok prijave iztekne i prijavljenih igrača nije dovoljno, rok prijave se produžava</li> <li>Kad započne turnir, sistem igraču pokaže određenog suparnika i <a href="javascript:popover(\'tournaments\')">status o turniru</a></li> <li>Igrač se može odjaviti sa turnira prije no što turnir počne. Ako se igrač odustane od igre usred turnira avtomatski izgubi sljedeču igru i mogučnost ponovne prijave na isti turnir</li> <li><b>Igrač mora za napredovanje u turniru sa svojim suparnikom odigati igru za dva igrača</b></li> <li>igrač može svojemu suparniku slati privatne poruke, da se dogovore kada če igra biti odigrana</li> <li>Ako igrač ne odigra igre u turniru, avtomatski je izključen iz turnira poslje određenog vremena</li> </ul> <b>Uslov da turnir teče brez prekida ovisan je o dosljednosti igrača.</b><br>Sistem omogučava avtomatično vođenje igrača u turniru. Igrač koji je prijavljen na turnir obvezan je da se sam dogoavara sa suparnikom, kad če odigrati partiju. Zato je uspostavljen sistem slanja privatnih poruka.'); //navodila igre define('LC_HOWTOPLAY', '============================== Karte 40 karta je podjeljenih u četri skupine (svaka po 10 karata). Skupine su: Sablje (Spade), Kupovi (Coppe), Palice (Bastoni) in Dinar (Danari). U svakoj skupini je najjača karta as, sljedi trojka, kralj, konjanik i dečko. Ostale karte u skupini nemaju točke, jačina pa jim je određena brojevima (7, 6, 5, 4, 2). Jačina i broj točaka As :: 11 točaka Trojka (3) :: 10 točaka Kralj 4 točke Konjanik 3 točke Dečko 2 točke Sve karte imajo ukupno 120 točaka. ============================== Igra Igra može da se izvede u paru, sa tri igrača, sa četri ili šest (ako igra 5 igrača, jedan igrač miješa kare i jednu igru čeka). Ako je igra sa tri igrača iz igre se izbacuje jedna najslabija karta (dvojka). Po mješanju karata svaki igrač dobije tri karte. Poslje podjele karata jedna se karta okrene i predstavlja skupinu aduta u igri. Adut je okrenjena karta, dok preostatak predstavlja talon. Talon polovično prekriva adut (skupinu). Igrač koji je prvi dobio karte orvara igru. Baci jednu kartu. Ostali igrači odgovaraju. Pobjednik runde se određuje na slijedeči način: * Ako je bačena briškula (adut) pobjednik je onaj, koji je bacio najjaču kartu u skupini aduta. * Ako u rundi nema aduta, pobjednik je onaj koji je odgovorio sa najjaču kartu iz skupine prve bačene karte. Kod briškule nije potrebno odgovarati skupini (boji) prve bačene karte. Kad je pobjednik runde poznat, pokupi karte i uzima prvi iz talona, ostali uzimaju po vrstnom redu kartu iz talona. Svaku rundu počinju igrači sa trima kartama. U igri sa četri igrača, igraju u paru 1+3, 2+4. U igri sa šest igrača igraju u skupa 1+3+5, 2+4+6. Pobjednik runde pokupi karte i prvi uzima iz talona, kao u igri u dvoje. Sljedeču rundu započinje pobjednik prijašnje runde. Kada nestane karata u talonu igrači u paru u svakom trenutku mogu pogladati karte suigrača i odabrati taktiku igre do kraja. Po završetku igre, zbroje se točke (poeni). Pobjednik igre (ili pobjedna ekipa) je ona koja je sakupila najviše točaka (poena). Ostale informacije dobičete na <a href="http://www.pagat.com/aceten/briscola.html" target="_blank">http://www.pagat.com/aceten/briscola.html</a> '); if(!defined('LC_HOWTOPLAY')) define('LC_HOWTOPLAY', '============================== Cards 40 cards are divided into 4 groups, 10 cards in every group. These groups are: Spade, Coppe, Bastoni and Danari. Ace is the strongest card in every group, the next one is Three, King, Knight, Jack. Other cards in the group don`t have any points, and their weight is marked with their number (7, 6, 5, 4, 2). Weight and points of the most important cards Ace :: 11 points Three (3) :: 10 points King 4 points Knight 3 points Jack 2 points All cards sum up to 120 points. ============================== Game Briscola can be played in two, three, four or six players. If there are four or six players, they are divided into two teams. If there are three players, one card is excluded from the game, usually a two from a random group. If there are five players, there is one dealer for each game. When the deck is shuffeled, each player gets three cards from the deck, and after that, one more random card is taken from the deck - this card is called Briscola that group of cards becomes stronger than others. Briscola is an open card, visible to everyone, usually placed under the deck so that the deck hides one half of the card. The player that is next to the dealer starts the game, by showing one of his cards and putting it on the table. This is then done by everyone else too, and when each player has showed his card, the winner of the round gets all of the cards. The winner of the round is: * If card from Briscola group was shown, the winner is the player, who showed the strongest card from the Briscola group (Simmilar as Tarocchi - cards from I to XXI and Joker). * If no card from Briscola group was shown, the winner from the round is the player, who showed the strongest card from the group of the card, that was shown first in the round. At Briscola, you don`t need to show the same group of the first card (like in Tarocchi). When one round is finished, the winning player takes one card from the deck, and the rest follow. The cards gained from the round are kept in player`s own deck of picked cards. If a group playes (4, 5, or 6 players) the picked cards are joined in the same deck. When everybody picks one card from the deck, they all again have 3 cards in their hand. The next round is started by the previous winner of the round. In the last three rounds, groups can see the cards of players in their group. Briscola is the last card picked from the deck. If there are 4 players in the game, there are two groups in the game, two players in every group. The players in the same group don`t show their cards consecutively. The winner in the game is the player, or the group, that has the most points. More information on <a href="http://www.pagat.com/aceten/briscola.html" target="_blank">http://www.pagat.com/aceten/briscola.html</a> '); if(!defined('LC_FRIEND_CONTENT')) define('LC_FRIEND_CONTENT','Greetings!<br><br>[#s#] invites you to play Briscola on <a href="http://www.briskula.si/?DEMO">www.briskula.si</a>.<br>You can play against other users or against the computer - in two, three or four players.<br><br>If you click on the link <a href="http://www.briskula.si/?DEMO">www.briskula.si</a> you log in anonymously, but you can create your own user account on the site - this way you can compete against others. Each game you play you get more points and improving your rank on High scores.<br><br>Join the fun!<br><br><i>This message is automaticly generated.</i>'); if(!defined('LC_FRIEND_SUBJECT')) define('LC_FRIEND_SUBJECT','[#s#] invites you to www.briskula.si'); ?>

lang.pl.php

<? $username = 'Użytkownik'; $password = 'Hasło'; $log_in = 'Zaloguj!'; $log_out = 'Wyloguj'; $login_error = 'Niepoprwany login lub hasło'; $info = 'Dotychczasowi użytkownicy poprzednich wersji mogą nadal używać swoich haseł!'; $newuser = 'Nowy użytkownik'; $demo = 'Gra demo'; $registration = 'rejestracja'; $register= 'Zarejestruj!'; $registered = 'Rejestracja zakończyła się powodzeniem. Możesz użyć tego loginu i hasła na poprzedniej stronie.'; $closewindow = 'Zamknij to okno'; $translate = "Weź udział w multijęzykowym projekcie Briskoli! Przetłumacz briskolę na swój język i wyślij mi tłumaczenie wraz z flagą swojego kraju Mój e-mail to zan @ kafol .net Możesz znaleźć dotychczasowe tłumaczenia w linku poniżej."; $userexists = 'Nazwa użytkownika jest już zajęta! Wybierz inną.'; $lc_stats = 'Statystki'; $lc_users = 'Zarejestrowani użytkownicy'; $lc_gamesplayed = 'Rozegrane partie'; $lc_avgratio='Średnia zwycięstw'; $lc_currusr='Użytkownicy obecni na serwerze:'; $lc_pagegen = 'Statystyka zestawiona w'; $lc_maxusr = 'Najwięcej zalogowanych użytkowników:'; $lc_maxusrday = 'w dniu'; $lc_maxroom = 'Najwięcej aktywnych pokoi:'; $LC_LANGBAR = 'Język: '; $lc_latestuser = 'Najnowszy użytkownik'; $lc_at_word = 'o godzinie'; $LC_HELPTXT = 'Kafol.NET Online Briškula to program służący do grania w Briskolę online przeciwko innym użytkownikom lub komputerowi.<br>Aby zagrać, musisz sie zarejestrować lub zalogować sie jako anonim. Możesz się zarejestrować poprzez kliknięcie w przycisk "rejestracja". Zostanie otwarte nowe okno, w którym należy wpisać pożądaną nazwę użytkownika i hasło. Będziesz ich używał do logowania się na stronie. Tak więc następnym razem podasz nazwę użytkownika i hasło, wybrane w procesie rejestracji, aby się zalogować na stronie.<br><br><b>Możesz także grać bez wcześniejszego zarejestrowania się</b><br>Aby zagrać jako anonim, kliknij w pole Gra demo. Rejestracja jest jednak polecana, gdyż uzyskuje się wtedy możliwość wpisu do tabeli rekordów, podgląd statystyk rozegranych partii, i tak dalej.<br><br><b>Tworzenie pokoi do gry</b><br>Po zalogowaniu się <u>Zagraj przeciwko komputerowi</u> - nazwa pokoju to "ROBOT", <u>lub przeciwko innym graczom</u>. Możesz otworzyć pokój poprzez kliknięcie na przycisk "Stwórz nowy pokój", podanie jego nazwy i limitu graczy. Jeśli pokój już istnieje, kliknij na jego nazwę, jej kolor zmieni się na zielony, następnie kliknij na przycisk "Dołącz do tego pokoju".<br><br><b>Granie z 2, 3 lub 4 przeciwnikami</b><br>Pokoje mogą być tworzone dla 2, 3 lub 4 graczy - każdy pokój posiada określony numer mówiący ile przebywa w nim graczy i jaka jest ich maksymalna liczba, na przykład (2/2). Kiedy grasz w 3 osoby, jedna karta wypada z talii, o czym informuje Cię program. Kiedy grasz w 4 osoby, twoje punkty są współdzielone z graczem, którego karta znajduje się po przekątnej do twojej. W siódmej turze możesz zobaczyć karty swojego partnera.<br><br><b>Polecenia serwera</b><br>Możesz wybrać swój nick używając polecenia /nick w głównym oknie czatu. Czyniąc tak, nie zmieniasz swojej nazwy użytkownika, a jedynie swoją nazwę wyświetlaną an ekranie. Jeśli chciałbyś zobaczyć, kiedy dany użytkownik był na serwerze, wpisz !seen user, na przykład !seen jean. Jeśli chciałbyś się dowiedzieć, od jak dawna działa serwer, wpisz !uptime.'; $LC_HELP = 'Pomoc'; $lc_iso = 'pl'; $lc_mail_invalid = 'Niepoprawny e-mail.'; $lc_activation_subject = 'Potwierdź rejestrację na Kafol.NET'; $lc_activate = 'Rejestracja na Kafol.NET zakończyła się sukcesem!<br><br>Użytkownik: [#USR#]<br>Hasło: [#PWD#]<br><br>Kliknij na link poniżej, aby aktywować swój E-mail!<br>[#LINK#]<br>Twój e-mail jest używany w przypadku zapomnienia hasła i odnowienia konta.<br><br>Jeśli ten e-mail dotarł do Ciebie przez przypadek, proszę zignoruj go i usuń.<br><br>Žan Kafol'; $lc_confirm_ok = 'Aktywacja E-maila zakończona sukcesem.'; $lc_confirm_fail = 'Aktywacja E-maila zakończyła się niepowodzeniem (niewłaściwy e-mail, użytkownik nie istnieje, ...).'; $lc_newsletter_cbox = 'Chcę otrzymywać Kafol.NET newsletter'; $lc_why_email = 'Twój e-mail pozostanie utajniony. Będzie użyty w wypadku zapomnienia hasła na Kafol.NET briškula. Możesz także subskrybować Kafol.NET news. Więcej informacji o newsletterze znajduje się [[#tutaj#]].'; $lc_mailnotset = 'Nie podałeś e-maila.'; $lc_send = 'Wyślij'; $lc_visitsonpage = 'Odwiedzin na stronie od'; define('LC_WELCOME','Witamy na Kafol.NET Online Briškula!'); define('LC_NON_LOGIN_OPTIONS','Jeśli chciałbyś zagrać, musisz się zalogować, używając swojej nazwy użytkownika i hasła, lub poprzez stworzenie nowego konta.<br><br>Możesz także zagrać jako anonim, naciskając przycisk Gra demo.'); define('FORGOT_PASS','Zapomniałem/am hasło'); define('FORGOT_DESC','Twoje hasło zostanie wysłane na e-mail, który został podany w procesie rejestracji'); define('LC_REMEMBER_ME','Zapamiętaj mnie'); define('LC_FORGOTPASS_FAIL','Użytkownik nie istnieje, lub e-mail nie został aktywowany!'); define('LC_FORGOTPASS_SENT','Wiadomość wysłana!'); define('LC_TERMS_OF_USE','Warunki użytkowania'); define('LC_ADVERTISMENT','Reklama'); define('LC_SUPPORT_THIS_PAGE','Link tutaj'); define('LC_FOOTER_ABOUT','O sobie'); define('LC_LINKS','Linki'); define('LC_YOUPLAYED','Rozegrałeś'); define('LC_GAMES','partii'); define('LC_YOUHAVE','masz'); define('LC_POINTS','punktów'); define('LC_YOUWON_GAMES','Wygrałeś'); define('LC_RATIO','Twój stosunek zwyciśtw do porażek wynosi'); define('LC_LOGEDIN_AS','Jesteś zalogowany jako'); define('LC_SHOW_STATS','Pokaż/ukryj statystyki'); define('LC_SHOW','Pokaż/ukryj'); define('LC_STATISTICS','Statystyki'); define('LC_TRANSLATOR','Thanks to Piotr Janosz for this translation |'); define('LC_TELL_A_FRIEND','Powiadom znajomego'); define('LC_YOUR_EMAIL','Twój adres e-mail'); define('LC_FRIEND_EMAIL','Przyjaciela e-mail'); define('PREVIEW','Podgląd'); define('USE_BANNERS','Briscola Banner'); define('PRINT_FLYERS','Druk ulotek'); define('BECOME_A_FAN_ON','Zostań wentylatora na'); define('FACEBOOK_SHARE_LINK','Prześlij link na'); define('LC_YOUR_NAME','Imię i nazwisko'); define('LC_MORE','więcej'); define('LC_HIDE','ukryć'); define('LC_BIRTHDAYS','Dziś urodziny'); define('LC_NOBODY','none'); define('LC_EDIT_PROFILE','Edytuj profil'); define('LC_BIRTHDAY','Data urodzenia'); define('LC_PROFILE_PIC','Awatar'); define('LC_CURRENT_PIC','Aktualna awatar'); define('LC_DELETE_PIC','Usuń awatar'); define('LC_YOUNGEST_MEMBER','najmłodszych użytkowników:'); define('LC_OLDEST_MEMBER','najstarszy użytkownik:'); //messages define('LC_MSG_VIEWMESSAGE','View message'); define('LC_MSG_SENDER','Sender'); define('LC_MSG_SUBJECT','Subject'); define('LC_DELETE_MSG','Delete message'); define('LC_MARK_AS_UNREAD','Unread'); define('LC_MARK_AS_READ','Read'); define('LC_VIEW_MESSAGES','View messages'); define('LC_PAGE','Page'); define('LC_MSG_DATE','Date'); define('LC_NEW_MESSAGE','New message'); define('LC_MESSAGES_NOTIFICATION_SUBJECT','You have a new private message on Briskula.si!'); define('LC_MESSAGES_NOTIFICATION_CONTENT','Hello!<br><br>You have recieved a new private message on Briskula.si.<br>Click on the link below to see the message:<br><br>{#LINK#}<br><br><i>This message is automatically generated</i>'); $lc_recipient = 'Recipient'; //tournaments define('LC_AUTO_NODE',"Player's opponent was disqualified"); define('LC_USER_DISQUALIFIED','Player disqualified due to inactivity'); define('LC_PLAYER','Player'); define('LC_LEGEND','Legend'); define('LC_START_ON_FULL','When the tournament is full'); //.. define('LC_DAYS','days'); define('LC_HOURS','hours'); define('LC_MINUTES','minutes'); define('LC_SECONDS','seconds'); define('LC_TOURNAMENT_GAME_TIME','Time left to play the game'); //.. define('LC_TOURNAMENT_ABORTED',$TOURNAMENT_LC['TournamentAbort'][5]); define('LC_TOURNAMENTS','Tournaments'); define('LC_YOUR_TOURNAMENT','Your tournament:'); define('LC_YOUR_TOURNAMENT_NONE','You are currently not a paricipant in any tournament.<br>Clik on an active tournament below, to participate in a tournament.'); define('LC_SYSTEM_ERROR','System error!'); define('LC_ACTIVE_TOURNAMENTS','Active tournaments:'); define('LC_TOURNAMENT_FREE','free spots'); define('LC_NOT_LOGGED_IN','You are not logged in!'); define('LC_MAIL_NOT_ACTIVE',"Your e-mail is not active!\nYou have recieved the activation link to your e-mail when you registered as a new user.\nTo change your e-mail click on the edit profile link. New activation link will be sent to your new e-mail."); define('LC_TOURNAMENT_ALREADY_LOGED_IN','You already participate in a tournament!'); define('LC_INVALID_TOURNAMENT','Invalid tournament'); define('LC_TOURNAMENT_CHECKIN_EXCEEDED','Tournament check-in date expired!'); define('LC_TOURNAMENT_FULL','This tournament is full!'); define('LC_START_TIME','Start time'); define('LC_ALL_TOURNAMENTS','All tournaments'); define('LC_NO_ACTIVE_TOURNAMENT','No active tournaments!'); define('LC_TURN','Turn'); define('LC_BACK','Back'); define('LC_ACTIVE_FINISHED_TOURNAMENTS','Active and finished tournaments'); define('LC_TOURNAMENT_TIME','tournament span'); define('LC_PLAYER_COUNT','players'); define('LC_PLAYERS','Players:'); define('LC_WINNER','winner'); define('LC_WIN_COUNT','games per round'); define('LC_TOURNAMENT_STARTED','Tournament is active'); define('LC_TOURNAMENT_NOT_STARTED','Tournament not started'); define('LC_TOURNAMENT_OPPONENT','Your opponent:'); define('LC_UNKNOWN_OPPONENT','Opponent has not been appointed yet'); define('LC_TOURNAMENT_HELP',' <ul> <li>Player can participate in a tournament, if there are still free spots, if the player has <b><a href="javascript:editprofile();">activated his e-mail address</a></b> and if he does not participate in any other tournament</li> <li>Tournament starts, when the check-in date expires and if there are enough participants in the tournament. If the check-in date expires without a sufficient number players, the check-in date is extended</li> <li>When the tournament starts, it show the player his appointed opponent and the <a href="javascript:popover(\'tournaments\')">tournament status</a></li> <li>Player can log out from the tournament, before the tournament starts. If the player logs out from the tournament, before the tournament starts, he automatically looses the next game</li> <li><b>To progress in a tournament, the player needs to play a game for two players with his opponent</b></li> <li>Player can send his opponent a private message in order to arrange the time and date for the next game</li> <li>If a player does not play the game with his opponent after a defined period of time, he is automatically disqualified from the tournament</li> </ul> <b>In order for the tournament to run smoothly, player consistency is required.</b><br>The system guides players in the tournament, and the duty of each player in the tournament is to communicate with his opponents to arrange the time and date of the next game in the tournament. Private messaging system servers just that purpose.'); if(!defined('LC_HOWTOPLAY')) define('LC_HOWTOPLAY', '============================== Cards 40 cards are divided into 4 groups, 10 cards in every group. These groups are: Spade, Coppe, Bastoni and Danari. Ace is the strongest card in every group, the next one is Three, King, Knight, Jack. Other cards in the group don`t have any points, and their weight is marked with their number (7, 6, 5, 4, 2). Weight and points of the most important cards Ace :: 11 points Three (3) :: 10 points King 4 points Knight 3 points Jack 2 points All cards sum up to 120 points. ============================== Game Briscola can be played in two, three, four or six players. If there are four or six players, they are divided into two teams. If there are three players, one card is excluded from the game, usually a two from a random group. If there are five players, there is one dealer for each game. When the deck is shuffeled, each player gets three cards from the deck, and after that, one more random card is taken from the deck - this card is called Briscola that group of cards becomes stronger than others. Briscola is an open card, visible to everyone, usually placed under the deck so that the deck hides one half of the card. The player that is next to the dealer starts the game, by showing one of his cards and putting it on the table. This is then done by everyone else too, and when each player has showed his card, the winner of the round gets all of the cards. The winner of the round is: * If card from Briscola group was shown, the winner is the player, who showed the strongest card from the Briscola group (Simmilar as Tarocchi - cards from I to XXI and Joker). * If no card from Briscola group was shown, the winner from the round is the player, who showed the strongest card from the group of the card, that was shown first in the round. At Briscola, you don`t need to show the same group of the first card (like in Tarocchi). When one round is finished, the winning player takes one card from the deck, and the rest follow. The cards gained from the round are kept in player`s own deck of picked cards. If a group playes (4, 5, or 6 players) the picked cards are joined in the same deck. When everybody picks one card from the deck, they all again have 3 cards in their hand. The next round is started by the previous winner of the round. In the last three rounds, groups can see the cards of players in their group. Briscola is the last card picked from the deck. If there are 4 players in the game, there are two groups in the game, two players in every group. The players in the same group don`t show their cards consecutively. The winner in the game is the player, or the group, that has the most points. More information on <a href="http://www.pagat.com/aceten/briscola.html" target="_blank">http://www.pagat.com/aceten/briscola.html</a> '); if(!defined('LC_FRIEND_CONTENT')) define('LC_FRIEND_CONTENT','Greetings!<br><br>[#s#] invites you to play Briscola on <a href="http://www.briskula.si/?DEMO">www.briskula.si</a>.<br>You can play against other users or against the computer - in two, three or four players.<br><br>If you click on the link <a href="http://www.briskula.si/?DEMO">www.briskula.si</a> you log in anonymously, but you can create your own user account on the site - this way you can compete against others. Each game you play you get more points and improving your rank on High scores.<br><br>Join the fun!<br><br><i>This message is automaticly generated.</i>'); if(!defined('LC_FRIEND_SUBJECT')) define('LC_FRIEND_SUBJECT','[#s#] invites you to www.briskula.si'); ?>

lang.all.php

<? $TOURNAMENT_LC['TournamentStart'][0] = 'Turnir se je začel!'; $TOURNAMENT_LC['TournamentStart'][1] = 'Tournament has started!'; $TOURNAMENT_LC['TournamentStart'][2] = 'Turnir je počeo!'; $TOURNAMENT_LC['TournamentStart'][3] = 'Turnir je počeo!'; $TOURNAMENT_LC['TournamentStart'][4] = 'Turnir je počeo!'; $TOURNAMENT_LC['TournamentStart'][5] = 'Tournament has started!'; $TOURNAMENT_LC['TournamentExtend'][0] = 'Turnir je podaljšan!'; $TOURNAMENT_LC['TournamentExtend'][1] = 'Tournament has been extended!'; $TOURNAMENT_LC['TournamentExtend'][2] = 'Početni datum turnira je promijenjen!'; $TOURNAMENT_LC['TournamentExtend'][3] = 'Početni datum turnira je promijenjen!'; $TOURNAMENT_LC['TournamentExtend'][4] = 'Početni datum turnira je promijenjen!'; $TOURNAMENT_LC['TournamentExtend'][5] = 'Tournament has been extended!'; $TOURNAMENT_LC['TournamentAbort'][0] = 'Turnir je prekinjen zaradi neaktivnosti uporabnikov!'; $TOURNAMENT_LC['TournamentAbort'][1] = 'Tournament has been aborted due to inactivity!'; $TOURNAMENT_LC['TournamentAbort'][2] = 'Turnir je prekinuto zbog neaktivnosti!'; $TOURNAMENT_LC['TournamentAbort'][3] = 'Turnir je prekinuto zbog neaktivnosti!'; $TOURNAMENT_LC['TournamentAbort'][4] = 'Turnir je prekinuto zbog neaktivnosti!'; $TOURNAMENT_LC['TournamentAbort'][5] = 'Tournament has been aborted due to inactivity!'; $TOURNAMENT_LC['TOURNAMENT_MAIL_SUBJECT'][0] = '[Briskula.si] Obvestilo o turnirju'; $TOURNAMENT_LC['TOURNAMENT_MAIL_SUBJECT'][1] = '[Briskula.si] Tournament notification'; $TOURNAMENT_LC['TOURNAMENT_MAIL_SUBJECT'][2] = '[Briskula.si] Obavijest o turniru'; $TOURNAMENT_LC['TOURNAMENT_MAIL_SUBJECT'][3] = '[Briskula.si] Obavijest o turniru'; $TOURNAMENT_LC['TOURNAMENT_MAIL_SUBJECT'][4] = '[Briskula.si] Obavijest o turniru'; $TOURNAMENT_LC['TOURNAMENT_MAIL_SUBJECT'][5] = '[Briskula.si] Tournament notification'; $TOURNAMENT_LC['TOURNAMENT_MAIL_CONTENT'][0] = 'Pozdravljeni!<br><br>Na www.briskula.si ste prejeli obvestilo o turnirju, na katerega ste prijavljeni. Za ogled obvestila obiščite <a href="http://www.briskula.si">www.briskula.si</a><br><br><i>To sporočilo je avtomatično generirano.</i>'; $TOURNAMENT_LC['TOURNAMENT_MAIL_CONTENT'][1] = 'Hello!<br><br>You recieved a notification about a tournament on www.briskula.si. To view the notification, please visit <a href="http://www.briskula.si">www.briskula.si</a><br><br><i>This message is automaticly generated.</i>'; $TOURNAMENT_LC['TOURNAMENT_MAIL_CONTENT'][2] = 'Pozdravljeni!<br><br>Primili ste obavijest o turniru na www.briskula.si. Za prikaz ove obavijesti, molimo vas da posjetite <a href="http://www.briskula.si">www.briskula.si</a><br><br><i>Ta poruka je avtomatsko generirana.'; $TOURNAMENT_LC['TOURNAMENT_MAIL_CONTENT'][3] = 'Pozdravljeni!<br><br>Primili ste obavijest o turniru na www.briskula.si. Za prikaz ove obavijesti, molimo vas da posjetite <a href="http://www.briskula.si">www.briskula.si</a><br><br><i>Ta poruka je avtomatsko generirana.'; $TOURNAMENT_LC['TOURNAMENT_MAIL_CONTENT'][4] = 'Pozdravljeni!<br><br>Primili ste obavijest o turniru na www.briskula.si. Za prikaz ove obavijesti, molimo vas da posjetite <a href="http://www.briskula.si">www.briskula.si</a><br><br><i>Ta poruka je avtomatsko generirana.'; $TOURNAMENT_LC['TOURNAMENT_MAIL_CONTENT'][5] = 'Hello!<br><br>You recieved a notification about a tournament on www.briskula.si. To view the notification, please visit <a href="http://www.briskula.si">www.briskula.si</a><br><br><i>This message is automaticly generated.</i>'; ?>

Flash

log("welcome to kafol.net"); log("setting lang to id: "+_root.lang_id); switch(_root.lang_id) { default: break; /* SLO LANG */ case "0": _global.mainchatL="<b>Glavno pogovorno okno</b>"; _global.sendmainchatBtn="Pošlji"; _global.userlistL="<b>Igralci na zvezi</b>"; _global.quitted="je odšel/a."; _global.joined="je prišel/a."; _global.roomlistL="<b>Igralne sobe</b>"; _global.createnewroomL="Ustvari novo sobo"; _global.joinroomL="Pojdi v izbrano sobo"; _global.newroomcapt="<b>Ustvarjanje nove sobe</b>"; _global.roomnamecapt="Ime sobe:"; _global.roomforcapt="Soba za (2/3/4):"; _global.createnewroomcapt="Ustvari!"; _global.partfromroom="Izhod iz sobe"; _global.roomcaption="Soba"; _global.openwindowcapt="Odpri okno sobe"; _global.mycardscapt="Moje karte"; _global.notyourturn="<b>Nisi na vrsti</b>"; _global.yourturn="<b>Na vrsti si</b>"; _global.roomfullcapt="<b>Soba je polna</b>"; _global.nofpoints="Število točk:"; _global.oponentcards="Karte nasprotnega igralca"; _global.youlose="Zgubil/a si!"; _global.youwin="Zmagal/a si!"; _global.equal="Igra je izenačena!"; _global.out3capt="Karta izven igre"; _global.forefit="(Predana igra)"; _global.nickchange="se je preimenoval/a v"; _global.runbottxt = "Igraj z robotom"; _global.chsettings = "Spremeni nastavitve"; _global.showmainchat = "Pokaži sporočila iz glavnega pogovornega okna v sobi"; _global.showjoinsandparts = "Pokaži prihode in odhode igralcev"; _global.showprivmsgs = "Pokaži privatna sporočila"; _global.showallmsgs ="Pokaži vsa sporočila"; break; /* -------- */ /* ENG LANG */ case "1": _global.mainchatL="<b>Main chat</b>"; _global.sendmainchatBtn="Send"; _global.userlistL="<b>Players online</b>"; _global.quitted="quitted."; _global.joined="joined."; _global.roomlistL="<b>Game rooms</b>"; _global.createnewroomL="Create new room"; _global.joinroomL="Join the selected room"; _global.newroomcapt="<b>Create a new room</b>"; _global.roomnamecapt="Room name:"; _global.roomforcapt="Room for (2/3/4):"; _global.createnewroomcapt="Create!"; _global.partfromroom="Leave the room"; _global.roomcaption="Room"; _global.openwindowcapt="Open room window"; _global.mycardscapt="My cards"; _global.notyourturn="<b>Not your turn</b>"; _global.yourturn="<b>Your turn</b>"; _global.roomfullcapt="<b>The room is full</b>"; _global.nofpoints="Your points:"; _global.oponentcards="Opponent cards"; _global.youlose="You lost!"; _global.youwin="You won!"; _global.equal="It"s a tie!"; _global.out3capt="This card is not in the game"; _global.forefit="(Game forefited)"; _global.nickchange="changed nick to"; _global.runbottxt = "Play with a robot"; _global.chsettings = "Change settings"; _global.showmainchat = "Show main chat messages in in the room chat"; _global.showjoinsandparts = "Show player joins and quits"; _global.showprivmsgs = "Show private messages"; _global.showallmsgs ="Show all messages"; break; /* -------- */ /* SRB LANG */ case "2": case "3": case "4": _global.mainchatL="<b>Glavni čat</b>"; _global.sendmainchatBtn="Pošalji"; _global.userlistL="<b>Igrači na vezi</b>"; _global.quitted="odustao."; _global.joined="priključio."; _global.roomlistL="<b>Soba za igru</b>"; _global.createnewroomL="Napravi novu sobu"; _global.joinroomL="Udji u izbranu sobu"; _global.newroomcapt="<b> Napravi novu sobu </b>"; _global.roomnamecapt="Naziv sobe:"; _global.roomforcapt="Soba za (2/3/4):"; _global.createnewroomcapt="Napravi!"; _global.partfromroom="Napusti sobu"; _global.roomcaption="Soba"; _global.openwindowcapt="Otvori prozor sobe"; _global.mycardscapt="Moje karte"; _global.notyourturn="<b>Nije Vaš red</b>"; _global.yourturn="<b>Vi ste na redu</b>"; _global.roomfullcapt="<b>Soba je puna</b>"; _global.nofpoints="Vaši poeni:"; _global.oponentcards="Protivničke karte"; _global.youlose="Vi ste izgubili!"; _global.youwin="Vi ste pobedili!"; _global.equal="Igra je odori!"; _global.out3capt="Ova karta nije u igri"; _global.forefit="(Predata partija)"; _global.nickchange="Promjenio/la nick u"; _global.showmainchat = "Pokaži glavni čat"; _global.runbottxt = "Igraj sa robotom"; _global.chsettings = "Promijeni postavke"; _global.showmainchat = "Prikaži poruke u glavnom chatu u chatu sobe"; _global.showjoinsandparts = "Pokazuju dolasci i odlasci igrača"; _global.showprivmsgs = "Pokaži privatnu poruku"; _global.showallmsgs ="Prikaži sve poruke"; break; /* -------- */ /* POL LANG */ case "5": _global.mainchatL="<b>Główny czat</b>"; _global.sendmainchatBtn="Wyślij"; _global.userlistL="<b>Gracze online</b>"; _global.quitted="odszedł."; _global.joined="dołączył."; _global.roomlistL="<b>Pokoje gry</b>"; _global.createnewroomL="Stwórz nowy pokój"; _global.joinroomL="Dołącz do tego pokoju"; _global.newroomcapt="<b>Stwórz nowy pokój</b>"; _global.roomnamecapt="Nazwa pokoju:"; _global.roomforcapt="Pokój dla (2/3/4):"; _global.createnewroomcapt="Stwórz!"; _global.partfromroom="Opuść pokój"; _global.roomcaption="Pokój"; _global.openwindowcapt="Otwórz okno pokoju"; _global.mycardscapt="Moje karty"; _global.notyourturn="<b>Tura przeciwnika</b>"; _global.yourturn="<b>Twoja kolej</b>"; _global.roomfullcapt="<b>Pokój jest pełny</b>"; _global.nofpoints="Twoje punkty:"; _global.oponentcards="Karty przeciwnika"; _global.youlose="Przegrałeś!"; _global.youwin="Wygrałeś!"; _global.equal="Remis!"; _global.out3capt="Ta karta nie jest w grze"; _global.forefit="(walkower)"; _global.nickchange="zmienił/a nick na"; _global.runbottxt = "Zagraj z komputerem"; _global.chsettings = "Zmień ustawienia"; _global.showmainchat = "Pokaż wiadomości z głównego czatu w oknie czatu"; _global.showjoinsandparts = "Pokaż dołączenia/odejścia graczy"; _global.showprivmsgs = "Pokaż prywatne wiadomości"; _global.showallmsgs ="Pokaż wszystkie wiadomości"; _global.hint = "<b>Podpowiedź</b>"; break; /* -------- */ }